![]() ![]() PIs can be ignored or can potentially be taken down slowly via weapon upgrades or the 1-point Fire Claws skill with +skill mods. Using this ability, the fury of his assault increases with every opponent he kills. Prior to the IK maul, the weapon should be the hardest hitting to synergize with Maul and Hunger. A Druid in Werebear form uses his mighty paws to rend brutal gashes in the flesh of his enemies. Shock Wave can be used, especially in large minion packs, to keep monster damage down until they can be dispatched.Īgainst bosses, the tougher single grizzly stands up better to the heavy elemental damage than the trio of wolves. Maul is the primary melee attack with Hunger as an occasional "refill" of both mana and health or used when incoming damage is very significant to maintain as a tank. The general idea is straightforward melee with the Dire Wolves as additional damage, bolstered by the spirit and mercenary aura. Jalal's Mane is an obvious choice for headgear.Īn Act II melee hireling, particularly the Nightmare offensive hireling, fits well with the melee enhancers, such as Heart of Wolverine. This gives the weapon huge elemental damage of various types on top of its very significant physical damage as a good method of dealing with physically immune monsters. The key item to the build is the Immortal King's Stone Crusher with either 4 or 5 pieces of the set - the Gloves, Belt, and Boots are almost a given, and the armor is a solid choice given the bonuses. ![]() 1 Raven: Pre-requisite, potential utility late for casters.Diablo II: Resurrected Review - Pile Of Old Bones ![]()
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